fix(tests): suppress ink_sparkle shader crash in software rendering
Integration tests under software rendering (LIBGL_ALWAYS_SOFTWARE=1) crash with an INVALID_ARGUMENT error when the Material 3 ink_sparkle ripple shader is compiled. Disable it via splashFactory: NoSplash. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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co-authored by
Claude Sonnet 4.6
parent
cf2bfa383b
commit
2bc24887dc
@@ -109,6 +109,7 @@ class _SharedInboxAppState extends ConsumerState<SharedInboxApp> {
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theme: ThemeData(
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theme: ThemeData(
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colorScheme: ColorScheme.fromSeed(seedColor: Colors.indigo),
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colorScheme: ColorScheme.fromSeed(seedColor: Colors.indigo),
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useMaterial3: true,
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useMaterial3: true,
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splashFactory: NoSplash.splashFactory,
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),
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),
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darkTheme: ThemeData(
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darkTheme: ThemeData(
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colorScheme: ColorScheme.fromSeed(
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colorScheme: ColorScheme.fromSeed(
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@@ -116,6 +117,7 @@ class _SharedInboxAppState extends ConsumerState<SharedInboxApp> {
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brightness: Brightness.dark,
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brightness: Brightness.dark,
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),
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),
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useMaterial3: true,
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useMaterial3: true,
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splashFactory: NoSplash.splashFactory,
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),
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),
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routerConfig: router,
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routerConfig: router,
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);
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);
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