fix: Android E2E aliceTile race + bundle deploy-android infra
The Android UI integration test failed at tap(aliceTile) with "0 widgets" even though pumpUntil had just found the tile. On the slow software-rendered emulator the route-pop animation finalises during pumpUntil's trailing 300 ms settle, briefly leaving the tile out of the tree. Re-confirm with a second pumpUntil before the tap. Bundles the previously uncommitted infra changes that make task deploy-android run end-to-end inside nix develop: Linux desktop runtime libs + GL software rendering env in flake.nix, path_provider_android pin to <2.3 to avoid the libdartjni SIGSEGV, deferred DB-path resolution after WidgetsFlutterBinding, +iglx for xvfb-run, platform-tools on PATH, and a single pre-commit script replacing the dart-format / task-check-fast pair. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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co-authored by
Claude Opus 4.7
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2e2b7c3d9f
@@ -220,6 +220,10 @@ void main() {
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// ── Navigate to mailboxes ──────────────────────────────────────────────
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_log('navigate to mailboxes');
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// On the slow Android emulator (software rendering), aliceTile can be
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// briefly absent right after pumpUntil's trailing 300ms settle while the
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// route-pop animation finalises. Re-confirm it's present before tapping.
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await pumpUntil(tester, aliceTile, timeout: const Duration(seconds: 5));
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await tester.tap(aliceTile);
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await pumpUntil(tester, find.text('INBOX'));
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_log('mailboxes settled');
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